@startuml
sprite $rectangle_list [48x48/16] {
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001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFB45CFFFFFCCCCCCCCCCCCCCCCCEFFFFFFFFA00
00AFFFFFFD0001EFFC0000000000000000000AFFFFFFFA00
00AFFFFFF90000BFF600000000000000000003FFFFFFFA00
00AFFFFFFC0000DFFA00000000000000000007FFFFFFFA00
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFE88EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFE1002FFFE3111111111111111112CFFFFFFFA00
00AFFFFFF90000BFF600000000000000000004FFFFFFFA00
00AFFFFFFA0000CFF800000000000000000005FFFFFFFA00
00AFFFFFFF4006FFFF8555555555555555557EFFFFFFFA00
00AFFFFFFFFDDFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFBCFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFF3005FFFF7444444444444444446EFFFFFFFA00
00AFFFFFFA0000CFF700000000000000000005FFFFFFFA00
00AFFFFFF90000BFF700000000000000000004FFFFFFFA00
00AFFFFFFF2003FFFE5222222222222222224DFFFFFFFA00
00AFFFFFFFF9AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
0002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000
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}


!define FA6_RECTANGLE_LIST(_alias) ENTITY(rectangle,black,rectangle_list,_alias,FA6 RECTANGLE_LIST)
!define FA6_RECTANGLE_LIST(_alias, _label) ENTITY(rectangle,black,rectangle_list,_label, _alias,FA6 RECTANGLE_LIST)
!define FA6_RECTANGLE_LIST(_alias, _label, _shape) ENTITY(_shape,black,rectangle_list,_label, _alias,FA6 RECTANGLE_LIST)
!define FA6_RECTANGLE_LIST(_alias, _label, _shape, _color) ENTITY(_shape,_color,rectangle_list,_label, _alias,FA6 RECTANGLE_LIST)
skinparam folderBackgroundColor<<FA6 RECTANGLE_LIST>> White
@enduml